Programmer
Bloober Team · Kraków, Poland
You apply off-site, with the employer or the job board. I never handle applications.
Looking to break the mold and build unforgettable games? Join a game dev studio run by actual gamers.
Bloober Team is not your usual layoff-prone studio. We've got a solid foundation with big plans for the future and believe strongly in creating a collaborative environment where every voice matters.
Here, you'll have the chance to co-create and leave your mark on the gaming industry, working on exciting new projects that all share Bloober Team’s unique horror-infused DNA.
What sets us apart?
- Inclusive culture: We believe in fostering a welcoming atmosphere where everyone feels valued and empowered.
- Remote-friendly options: We offer flexibility, allowing you to contribute your best work from wherever you thrive.
- Solid foundation: As a financially stable company with a clear vision, we invest heavily in our team and our projects.
- Passionate team: You'll be surrounded by dedicated individuals who share your love for creating compelling horror experiences.
Currently we are looking for:
Programmer
Apply now, this is more than just a job. This is an opportunity to become a part of something truly special!
What you'll be doing:
- Maintaining and improving our animation code base, keeping cross-system functionality solid,
- Prototyping and implementing animation systems for AI-controlled enemies,
- Working closely with gameplay and AI programmers to keep logic and animation working smoothly together,
- Staying up to date with animation tech and trends, and bringing new ideas to the team.
Feel free to apply if you have:
- Solid knowledge of C++,
- Solid knowledge of UE4 or UE5,
- Experience with UE animation systems,
- Comfortable debugging and profiling with UE tech (e.g. Rewind Debugger),
- Experience in prototyping and implementing locomotion systems,
- Knowledge of VS2022 and/or Rider,
- Self-reliance when it comes to solving problems,
- Good communication skills.
It would be also nice to have:
- Experience with GAS (Gameplay Ability System),
- Knowledge of Perforce (P4),
- Experience working on a UE-based AA/AAA title in a similar role,
- Experience optimizing code for consoles (PS5/XSX),
- Experience with multithreading and animation fast path optimization.